Augmented Reality Super Mario
Nostalgic Augmented Reality Super Mario tutorial just for old times’ sake. All Super Mario sounds included, hitting question boxes with coins, walking and jumping around.
Download # Newest version of Unity3D 32bit is available from here
Download # Download and Import Vuforia Extension for Unity3D v5.0.10 (*.unitypackage file)
Unity3D extension is also available to download from here (there might be even a newer version)
Download # Print Euforia of Beauty Logo for Scene Augmentation and Create the Tracker (*.jpg file)
Download # You Can Use Already Created Tracker Based on Euforia of Beauty Logo (*.unitypackage file)
Download # Archived App Content (3D Models, C# Codes, Sounds etc.) (*.rar file)
Download # Download Whole Augmented Reality Super Mario Tutorial Project Files (the result to test it) (*.rar file)
Tags: Augmented Reality Tutorial
I wonder how to move this kind of app to mobile phone and create control system on it? Thank you!
In a similar way I did it here with buttons:
https://www.ourtechart.com/augmented-reality/tutorial/augmented-reality-user-interface-unity3d/
and here with exporting the app:
https://www.ourtechart.com/augmented-reality/tutorial/augmented-reality-android-app-export/
How about jump control. ? It just for movement control. I’m so confused. .
hi, thanks for your tutorials. These tutorials are great help for beginners.
I’m facing a small problem please guide me through, when i press arrow keys player animate perfectly and rotate also but didn’t move physically on plane, animate only on fix point.. Thanks in advance 🙂
How i can implement the virtual buttons like Air Tap not a static buttons because the number of buttons changes with me on runtime and when a user point their finger above the button so i want to call the function of that button.can you help me thanks
Hello, Matthew did a great work here: https://www.youtube.com/watch?v=Fgd21lbhikU