Augmented Reality Body Tracking
Augmented Reality Body Tracking tutorial will allow you to control 3D characters (Iron man, Unity Chan) using your body. Kinect tracks your body and webcam – image target.
Download # Unity3D 32bit (download and install it, if you don’t have it already) (*.exe file)
Unity3D is also available to download from here
Download # Kinect drivers for Windows OS (*.exe file)
Kinect for Windows SDK v1.7 is also available to download from here
Download # Zigfu for Windows OS (*.exe file)
Zigfu for Windows OS / MAC are also available to download from here
Download # Zigfu ZDK For Unity3D (*.exe file)
Zigfu ZDK For Unity3D is also available to download from here
Download # Download and Import Unity3D Extension v4.2.3 (*.unitypackage file)
Unity3D extension is also available to download from here
Download # Print Euforia of Beauty Logo to Augment the Content and Create the Tracker (*.jpg file)
Download # You Can Use Already Created Tracker (Zigfu) Based on Euforia of Beauty Logo (*.unitypackage file)
Download # Download Whole Zigfu Tutorial Project Files (the result to test it) (*.rar file)
Tags: AR, augmented reality, Augmented Reality and 3D Character Control, Augmented Reality and Body Tracking, augmented reality and kinect, augmented reality and unity3d, augmented reality and vuforia, Augmented Reality and Zigfu, Augmented Reality Tutorial, Iron Man, Miku, unity-chan, unity3d, vuforia, Zigfu
can i implement the app on tablet connected to external camera ????
and how you track each part of your body???? can Kinect distinguish each part and give it a tag?
thank you
waiting for generous reply
I don’t know whether external camera can be connected to the tablet, I haven’t tried to do so.
And yes, Kinect can distinguish different parts of your body, I mean track your body parts/joints, its position and orientation.
Can I use External Web Cam???
If Yes then How??
For tracking Human body? No, not in this case.
my camera not start kinect install properly but dose not start after play it`s totally blank hot to solve this problem
I would start from the begging. Firstly test it out whether your Kinect is working properly on PC? Maybe some other sample codes/apps?
Best tutorial..
Can you create tutorial about interactivity hand kinect with button like virtual dressing room?
I’m not planning to
Where did you get the iron man skin?
Googled it out.
Hello, is this project deployed on desktop version (windows or mac)? if not, do you have any idea how could be this possible? Thanks.
I haven’t deployed it anywhere, just tested it out in Unity Play Mode. I’m not sure whether some workaround would work on this project.
Hi is Art tool kit support to build a exe in unity 3D
I haven’t used Artoolkit.
can I use simple webcam or kinetic cams??
Hi
Can I use this solution in android apps?
Can MS Kinect drivers works on android with phone camera?
Did You test it?
Thanks for the answer a lot.
Hello, I have follow all the tutorial properly, but when I connect my laptop to kinect, the picture won’t open. I don’t know what happen, do you know to solve this problem?
Hi there,
Thank You for the Video
I am new using Unity and all these stuff
I followed each step
But I had an error after i removed the Utility folder.in Minute 10:34
This is the error:
Assets/ZigFu/Scripts/Viewers/ZigDepthmapToParticles.cs(19,13): warning CS0618: `UnityEngine.ParticleEmitter’ is obsolete: `This component is part of the legacy particle system, which is deprecated and will be removed in a future release. Use the ParticleSystem component instead.’
Assets/Vuforia/Scripts/Utilities/VRIntegrationHelper.cs(99,29): warning CS0618: `UnityEngine.Camera.SetStereoProjectionMatrices(UnityEngine.Matrix4x4, UnityEngine.Matrix4x4)’ is obsolete: `SetStereoProjectionMatrices is deprecated. Use SetStereoProjectionMatrix(StereoscopicEye eye) instead.’
Assets/Vuforia/Scripts/Utilities/VRIntegrationHelper.cs(100,30): warning CS0618: `UnityEngine.Camera.SetStereoProjectionMatrices(UnityEngine.Matrix4x4, UnityEngine.Matrix4x4)’ is obsolete: `SetStereoProjectionMatrices is deprecated. Use SetStereoProjectionMatrix(StereoscopicEye eye) instead.’
Assets/ZigFu/SampleScenes/_Data/Scripts/MenuController.cs(75,16): warning CS0618: `UnityEngine.GameObject.SetActiveRecursively(bool)’ is obsolete: `gameObject.SetActiveRecursively() is obsolete. Use GameObject.SetActive(), which is now inherited by children.’
Assets/ZigFu/SampleScenes/_Data/Scripts/MenuController.cs(79,16): warning CS0618: `UnityEngine.GameObject.SetActiveRecursively(bool)’ is obsolete: `gameObject.SetActiveRecursively() is obsolete. Use GameObject.SetActive(), which is now inherited by children.’
Assets/ZigFu/SampleScenes/_Data/Scripts/MenuController.cs(87,16): warning CS0618: `UnityEngine.GameObject.SetActiveRecursively(bool)’ is obsolete: `gameObject.SetActiveRecursively() is obsolete. Use GameObject.SetActive(), which is now inherited by children.’
Assets/ZigFu/SampleScenes/_Data/Scripts/MenuController.cs(91,16): warning CS0618: `UnityEngine.GameObject.SetActiveRecursively(bool)’ is obsolete: `gameObject.SetActiveRecursively() is obsolete. Use GameObject.SetActive(), which is now inherited by children.’
Assets/ZigFu/Scripts/Viewers/ZigDepthmapToParticles.cs(49,32): warning CS0618: `UnityEngine.ParticleEmitter’ is obsolete: `This component is part of the legacy particle system, which is deprecated and will be removed in a future release. Use the ParticleSystem component instead.’
Assets/ZigFu/Scripts/Viewers/ZigDepthmapToParticles.cs(52,125): warning CS0618: `UnityEngine.ParticleEmitter’ is obsolete: `This component is part of the legacy particle system, which is deprecated and will be removed in a future release. Use the ParticleSystem component instead.’
Assets/ZigFu/Scripts/UserEngagers/ZigEngageSingleSession.cs(6,23): warning CS0649: Field `ZigEngageSingleSession.EngagedUser’ is never assigned to, and will always have its default value `null’
error CS1705: Assembly `ZDK, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’ depends on `OpenNI.Net, Version=1.5.2.7, Culture=neutral, PublicKeyToken=6b43d0c6cf74ee7f’ which has a higher version number than referenced assembly `OpenNI.Net, Version=1.4.0.2, Culture=neutral, PublicKeyToken=6b43d0c6cf74ee7f’
C:\Users\Esra\Documents\Zigfu\Assets/ZigFu/Scripts/_Internal/ZDK.dll (Location of the symbol related to previous error)
Compilation failed: 1 error(s), 10 warnings
Does it work with Kinect v2?
Unfortunately, no.
Can I use it on a laptop?
Can not it be 64 bit?
tnx coooooollllllllllllllll .
we stand for new tuts .
tnx
Hi, I am trying to run vuforia on Kinect 2 in unity. Can you help me to how to implement that.
Please do not follow this tutorial anymore, it is deprecated. New approaches for that matter should be used one of which kinect 2 sdk on unity asset store to achieve something like this:
https://www.youtube.com/watch?v=ksKxN6aVg6s
and this:
https://www.youtube.com/watch?v=JARnCPKrpZU
or this:
https://www.youtube.com/watch?v=yGzgi_RQrCk