Augmented Reality Android
In this tutorial using Unity3D and Vuforia we show how to export Augmented Reality Android app that augments money on real euro banknotes (5, 10, 20, 50).
Download # Unity3D 32bit (download and install it, if you don’t have it already) (*.exe file)
Unity3D is also available to download from here
Download # Download and Import Unity3D Extension v4.2.3 (*.unitypackage file)
Unity3D extension is also available to download from here
Download # Download Stand-Alone Android SDK (installer_r24.3.3-windows) (*.exe file)
Stand-Alone Android SDK is also available to download based on your OS from here
Download # Money Images for Tracking (Euros) (*.rar file)
Download # You Can Use Already Created Tracker Based on 5, 10, 20 and 50 Euros (*.unitypackage file)
Download # All Money Models with Textures (*.rar file)
Download # Download Whole MoneyForAndroidAR Tutorial Project Files (the result to test it) (*.rar file)
Download # Download Android App to Your Android Device (*.apk file)
Tags: AR, augmented reality, Augmented Reality and Cash, Augmented Reality and Dollars, Augmented Reality and Euros, Augmented Reality and Gold Bars, Augmented Reality and Money, Augmented Reality and Money Augmentation, Augmented Reality App Export, Augmented Reality for Android Devices, Cash, Dollars, Euros, Money
woooow so great thnx admin
You’re welcome
CAN you give me a way to do this: after track money paper and get alot of papers , when I zoom in the virtual papers I want to replace it with another image
…
thank u
what verson of vuforia SDK you use?
Right now the newest – vuforia-unity-5-0-5.unitypackage (33.17 MB)
Hi! Great work. Any chance for wikitude in October?
Hi, not yet.
Hi ! Great tutorial but I have stuck on building part … I am doing same as you on movie but my apk is not working on android … it has black screen … I never developed for android and I belive I am missing something in setup. My projetct works great in unity preview, whole building process is ok to [no erroes] but after copying it on device and installing nothing going on. Can u point me in some direction. I need to run project on phone and all seems to be ok but this.
Thanks a lot!
It’s hard to say, but if it’s not “top secret” project send it to me and I’ll take a look. We can start from *.apk file. Maybe it’s a smartphone’s problem. Who knows. It’s also worth googling this problem.
hi thanks for all tutorial ,
I made my ar apk unity+vuforia my mesh model is from my own sketch up models (import fbx to unity). when i try on pc is workin fine, but when i installed it on my smartphone it works but slow response and lag. any suggestion for size ar apk? (mine is 187kb)
next question… how to make quit button on app ..? thanks ..
Hi, I don’t think it has something to do with *.apk size, I would look into the complexity of your models or maybe you smartphone has some low specifications. Look here http://www.himix.lt/augmented-reality/augmented-reality-screenshot-and-sharing-on-facebook/ or search on google “quit button in unity”.
A big big big thanks
hi, great tutorial, so thank you, you help me a lot learning AR, can you help me with one question when i installed it says ok the moneyar.apk but when i open it, the screen get black, and nothing happend 🙁
hi, the last questions, i get resolved, it was my android version, i test with another one and now it is working. 🙂
.fbx HELP
I quite like reading through a post that can make men and women think.
Also, thanks for allowing for me to comment!
and can u give a toutorial that requires write c# code in order to control the virtual image??