Augmented Reality Multitarget Tracking
In this Augmented Reality Multitarget Tracking tutorial distance between two targets are calculated. More lightning effects appear, when targets get closer.
Download # Unity3D 32bit (download and install it, if you don’t have it already) (*.exe file)
Unity3D is also available to download from here
Download # Download and Import Unity3D Extension v5.0.5 (*.unitypackage file)
Unity3D extension is also available to download from here
Download # Print Euforia of Beauty Logo to Augment Effects and Create the Tracker (*.jpg file)
Download # 1st Part of Euforia of Beauty Logo (*.jpg file)
Download # 2nd Part of Euforia of Beauty Logo (*.jpg file)
Download # You Can Use Already Created 2 Part Tracker Based on Euforia of Beauty Logo (*.unitypackage file)
Download # Download the Script for Distance Calculation Between Two Images (Actually Two Invisible Spheres) (*.cs file)
Download # Download the Thunder Sound (*.wav file)
Download # Download Whole Fusion Effects Tutorial Project Files (the result to test it) (*.rar file)
Short Augmented Reality DEMO for Euforia of Beauty: Beauty and Health – Bounded Forever.
Tags: AR, augmented reality, Augmented Reality and Effects, Augmented Reality and Magic Effects, Augmented Reality and MultiTarget Tracking, augmented reality and unity3d, augmented reality and vuforia, Lightning, Magic Effects, MultiTarget Tracking, unity3d, virtual content, vuforia
It is cool. Great work.
Hi hello good day, 🙂
Thank you so much for the tutorial! Really appreciated it. 🙂
But anyway, do you have any idea on how to reset the distance value once it is on “OnTrackingLost”?
Cause everytime I need separate it first(during scan the object), then the particles effects will be destroyed.
Or else, it will still remain on top of Image Target when I scan for the second round even I didn’t connect the paper.
I would be greatly appreciated if anyone could help with this problem. Thank you! :)
When I scan only one part of the image alone for the second round, the particles still sticks to the image even I didn’t pair up with another image target.
I’ve tried few solutions, but it seems too many errors come out,
One of it, I tried put parts of these inside OnTrackingLost() section,
”
string NameTarget = “imageTarget_” + mTrackableBehaviour.TrackableName;
GameObject target = GameObject.Find (NameTarget);
transform.position=new Vector3(0,0,0);
”
in order to reposition the sphere back to normal position when tracking lost, but it seems like not working cause I’m not pretty good in c# coding,
its not working with vuforia-unity-6-2-10 and unity 2017.3
help me
Lot’s of things has changed since then. If you use 2017.3 with integrated Vuforia, then some Vuforia files duplicates and you get error. I suggest you try to recreate freshly based on video, but using newest version Unity, don’t import Vuforia 6.2 anymore.