Augmented Reality Marker Tracking
In this Augmented Reality Marker Tracking tutorial texture is added on 3D object using 3Ds Max. After that model is exported to *.OBJ file extension and used in Processing for Augmented Reality example.
Download # 3Ds Max Box Model (*.max file)
Download # Don’t Forget Box Models’ Texture! (*.jpg file)
Download # Finally Augmented Reality Result using Processing Programming Language (*.rar file)
Download # Hiro Marker (*.pdf file)
(Processing software itself is available to download here)
Download # Newest nyar4psg 2.0.0 library for Augmented Reality (*.rar file)
NOTE: Extract library and put nyar4psg folder to Processing libraries location as you can see in example here: “C:\Users\EdgarasArt\Documents\Processing\libraries”. If there are no libraries folder in Processing folder (in My Documents) – create it!
Tags: 3ds max, augmented reality, Augmented Reality and Processing, Augmented Reality Marker Tracking, marker-based Augmented Reality, Processing
Hi, im need help, my aplication no play textures of the obj model.