Augmented Reality Tutorial No. 44: Kudan SLAM Similar Technique Used in Pokemon Go
This is Augmented Reality Kudan plugin tutorial, in which we experiment with image tracking and SLAM technique, in which no image target is used. In general, SLAM is the technique that analyzes the environment itself and using some usefull features from the environment it can estimate user device orietation and position. In respect to that, virtual content is represented.
Download # Newest version of Unity3D 64 bit (this is important) is available from here
Download # Download and Import Kudan plugin 1.2.2 for Unity (KudanARUnity) (*.unitypackage file)
Unity3D extension is also available to download from here (there might be even a newer version)
Download # Print/Use Stones Image Tracker (*.jpg file)
Download # You Can Create Tracker using this Windows Toolkit from Kudan (*.exe file)
Download # You Can Use Already Created Tracker Based on Windows Toolkit (*.KARMarker file)
Download # C# enabled.cs code (*.cs file)
Download # Download Whole Augmented Reality Kudan Tutorial Project Files (the result to test it) (*.rar file)
Download # You can also try the app on your Android device (*.apk file)
Tags: Augmented Reality Tutorial
Your website is awesome. I discovered it like several months ago, but always thought that this requirement of having a target image is somewhat cumbersome. Thank you very much, sir!
hi
In your opinion, which one is better for a good quality in AR project?
KUDAN or VUFORIA.
Both 🙂
Vuforia can achieve it?
No, Vuforia at the moment don’t have SLAM.
Thank you very much for your sharing!
Hello, i`m from Brazil Manaus,
FIRST congratulate BY ITS TUTORIALS this note 1000, I’ve been doing this now put in my Unity 32 and 64-bit generate an error when starting the camera , already put the api key editor and still generate an error with the name.
DllNotFoundException : KudanPlugin
Kudan.AR.TrackerWindows.StopInput ( ) (at Assets / KudanAR / Scripts / Classes / TrackerWindows.cs : 96)
Kudan.AR.KudanTracker.OnDestroy ( ) (at Assets / KudanAR / Scripts / Components / KudanTracker.cs : 438 )
if possible send a help in the email would be very grateful
hugs
switch to android or ios.
can you help me
Failed to load ‘Assets/KudanAR/Plugins/x86_64/KudanPlugin.dll’ with error ‘操作成功完成。
‘, GetDllDirectory returned ”. If GetDllDirectory returned non empty path, check that you’re using SetDirectoryDll correctly.
Kudan.AR.KudanTracker:GetPlugin() (at Assets/KudanAR/Scripts/Components/KudanTracker.cs:203)
Kudan.AR.KudanTracker:GetPlugin() (at Assets/KudanAR/Scripts/Components/KudanTracker.cs:196)
Kudan.AR.KudanTracker:Start() (at Assets/KudanAR/Scripts/Components/KudanTracker.cs:220)
Unity 64 bit? switched to Android platform?
yes , I switched to Android
Did anyone manage to resolve the above problem
Hi…
good job
Please, let’s education Ar toolkit
why kudan package ont work on Unity 32 bit
I don’t know, probably low support, lack of human resources…
[…] https://www.ourtechart.com/augmented-reality/tutorial/kudan-slam-technique-pokemon-go/ […]
I am unable to scale or move my object through touch, what is the reason behind?
You mean you can’t scale using Sliders?
yes i want to scale object through my finger touch, plus i am also facing issue regarding the position of my object some time it lies in the air instead of appearing on a flat surface.
You’ll have to add that function by yourself. If the model is floating in air, maybe your device don’t have a gyroscope?
gyroscope sensor is present in my device
will you please help me with that function?
Thanks for share. Im have project AR with kudan sdk